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UI/UX

Building Apps for the World, Not just for the Screen

Dan Ilieș - Mobile App Development Lead @ FitSkin

Room 32

13th November, 12:30-13:00

For 15+ years, smartphones shaped how we see and interact with the digital world - through flat panes of glass. Nowadays, spatial computing slowly moves software from screens to surroundings.

This talk reframes how we design and ship products when the world becomes the interface: experiences that adapt to context and minimize friction, while also aiming to be ergonomic and socially acceptable. We’ll explore what already works (like spatial UI, hands/eyes/voice interaction), what could be improved or feels a bit awkward (comfort, battery life, social norms), and how to build natural, useful products that people would actually use.

Whether you’re a developer, an app founder, or simply working in tech, you’ll gain valuable insights from real-world examples, and with practical tips from building on Apple Vision Pro and experimenting with devices like Viture Luma Pro and Ray-Ban Meta. The mixed reality future is closer than ever, and it's time to build for the world around us, not just for the screen.

Dan Ilieș

FitSkin

Dan likes to push technologies to the limits, creating products and apps that change people's lives for the better, while also making them beautiful and easy to use.

He's doing this for 10 years predominantly on mobile devices, building iOS & Android apps, while finding the balance between hands-on development, research and leadership.

When he's not working on apps, Dan creates content online (Instagram, LinkedIn, a bit of YouTube) around programming, app development and working in tech, trying to educate other developers and to also make them laugh from time to time.