Programming & Sounds
The Sonic Architecture of Games
Sergiu Rusu - Sound Designer @ Ubisoft
Studio room
13th November, 15:45-16:45
In games, sound is not just playback, it’s computation. Beneath every footstep, explosion, or musical transition lies a dynamic system driven by data, logic, and real-time signal processing. This talk unveils the technical side of game audio: how audio engines work under the hood, how sound reacts to player input, and how developers use parameters, states, and DSP to make sound feel alive.
We’ll draw parallels between audio systems and familiar engineering concepts such as event-driven programming, resource optimization, and feedback loops. Beyond entertainment, these ideas extend to user experience design, accessibility, and emerging fields like AI-generated sound and spatial audio for XR.
Attendees will leave with a new appreciation for sound as both an emotional medium and a structured, programmable system.
Sergiu Rusu
Ubisoft
A graduate of the University of Southampton, Sergiu's studies focused on Music and Web Science with a Dissertation on Automatic Conducting Systems and a Master's degree in Orchestral Conducting.
With working experience in Web Development and as a QA Engineer, while juggling the passion for music and conducting with the love of technology, he is now working as a Sound Designer at Ubisoft on titles such as the recently released Star Wars Outlaws.
He continues to explore the creative possibilities at the intersection of music and technology, focusing on Human-Computer Interaction with a special interest in music performance and education.